//==============================================================================
//Reindeer_anim.txt
//==============================================================================
Made by Nox for the Age of Wrath mod.
//==============================================================================

anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual NXhorse_BoredA
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_BoredB
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_BoredA
				ReplaceTexture NXhorse Standard/NXhorse Copper
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_BoredB
				ReplaceTexture NXhorse Standard/NXhorse Copper
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_BoredA
				ReplaceTexture NXhorse Standard/NXhorse Bronze
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_BoredB
				ReplaceTexture NXhorse Standard/NXhorse Bronze
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_BoredA
				ReplaceTexture NXhorse Standard/NXhorse Iron
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_BoredB
				ReplaceTexture NXhorse Standard/NXhorse Iron
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual NXhorse_WalkA
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual NXhorse_WalkA
			ReplaceTexture NXhorse Standard/NXhorse Copper
			ReplaceTexture NXhorse Horse Standard/NXhorse Horse Copper
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual NXhorse_WalkA
			ReplaceTexture NXhorse Standard/NXhorse Bronze
			ReplaceTexture NXhorse Horse Standard/NXhorse Horse Bronze
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual NXhorse_WalkA
			ReplaceTexture NXhorse Standard/NXhorse Iron
			ReplaceTexture NXhorse Horse Standard/NXhorse Horse Iron
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual NXhorse_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Copper
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Bronze
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Iron
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual NXhorse_IdleA
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual NXhorse_IdleA
				ReplaceTexture NXhorse Standard/NXhorse Copper
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual NXhorse_IdleA
				ReplaceTexture NXhorse Standard/NXhorse Bronze
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual NXhorse_IdleA
				ReplaceTexture NXhorse Standard/NXhorse Iron
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual NXhorse_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Copper
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Copper
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Copper
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Bronze
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Bronze
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Bronze
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Iron
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Iron
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual NXhorse_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture NXhorse Standard/NXhorse Iron
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual NXhorse_FlailA
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_FlailA
				ReplaceTexture NXhorse Standard/NXhorse Copper
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Copper
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
		        Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_FlailA
				ReplaceTexture NXhorse Standard/NXhorse Bronze
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual NXhorse_FlailA
				ReplaceTexture NXhorse Standard/NXhorse Iron
				ReplaceTexture NXhorse Horse Standard/NXhorse Horse Iron
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}